Overview
Overview

Explore as a unified canvas for structure, behavior, and task-focused views.

Explore is a single unified interface for understanding a project’s architecture. Every object, link, and nested subtree from all models renders on one interactive diagram — automatically laid out so you read relationships instead of arranging boxes.

Open it from a project’s left navigation (Explore).

Explore canvas — the IoT Gateway model rendered as nodes and edges, with the bottom toolbar

One canvas for the whole model

What you seeWhy it matters
All model files in the projectNo switching between disconnected diagrams — one surface for the full picture
Objects as nodes, links as edgesStructure and behavior share the same coordinate space
Nested children inside parentsLandscape, container, and component depth on the same canvas
Attached artifacts in the object panelSpecs, contracts, and workflows stay linked to the nodes they describe

Projects with multiple model files use the model picker in the bottom toolbar to scope or combine models on the same canvas. With a single model file the picker is hidden.

Play workflows on the diagram

Workflows defined in the model (.wf artifacts) are not separate from structure — you play them directly in Explore.

Select a workflow from an object’s artifacts or from the workflow controls on the canvas, then use Play, Pause, and step forward/back to walk through each message. As playback runs, the relevant participants and links highlight on the same objects diagram, so you see who talks to whom in the context of how things are wired.

Structure and behavior together

Playback does not open a detached sequence view. Messages animate over the unified model diagram, making it easier to connect runtime behavior with architectural boundaries.

Shape the view to your task

The full model is always there, but not every task needs every node. Explore lets you reduce visibility so the canvas reflects the work at hand:

NeedControl
Hide unrelated systemsObject and type filters in the bottom toolbar
Focus on one flow or domainTag-based filters and diagram presets
Match depth to your audienceLevel slider and per-node expand/collapse
Jump to a known pieceDiagram search by title or path

Filters affect rendering only — the underlying model is unchanged. Switch filters or presets when the context changes (design review, incident triage, onboarding) without rebuilding the diagram.

Canvas anatomy

AreaPurpose
CanvasThe unified diagram: all objects, edges, workflow playback highlights, and nested structure
Bottom toolbarModel picker, filters, Level slider, zoom and fit, presets, workflow playback controls
Object panelDetails, attributes, links, and artifacts (including workflows) for the selected object

The toolbar sits at the bottom-center of the canvas.

Core interactions

InteractionHow
Pan / zoomDrag the canvas; zoom buttons or Fit view in the toolbar
InspectClick a node to open its object panel (attributes, links, artifacts)
Play a workflowOpen a workflow artifact and use Play / step controls to animate messages on the diagram
Change detailDrag the Level slider to expand or collapse nesting depth
Focus for a taskApply filters, presets, or search to trim the canvas to what matters now
Follow a linkSelect an edge to trace a relationship between objects

Read vs edit

The full Explore page follows the title-bar Editor / View toggle. In View the canvas is read-only navigation; in Editor, with editor role or higher, structural changes write back to the model YAML.

Start zoomed out at a low Level with broad filters to read the overall shape, then play a workflow or drill into one subtree. Showing everything at full depth at once hides the structure.

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